Category Archives: CIS 375

CIS 375 Week 1 Discussion Kiosks NEW

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CIS 375 Week 1 Discussion Kiosks NEW

“Kiosks”  Please respond to the following:

•         When flying, airlines provide several methods of check-in. Check-in options are provided online, at the ticket counter (with a human), or kiosks. Use the Internet to locate airport kiosk page of one (1) major airline (such as United’s Airport Kiosk page). Describe the key factors that constitute a user friendly check-in experience. Examine the major design flaws and features of the airline you researched. Recommend one (1) feature you would like to add or eliminate.

•         Mobile devices use touch screens to interact with the individual. Select a mobile device and identify three (3) important usability features that are important to you when purchasing this type of mobile device. Provide a rationale for your response.

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CIS 375 Week 2 Assignment 1 Multi-Touch Screens vs. Mouse-Driven Screens NEW

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CIS 375 Week 2 Assignment 1 Multi-Touch Screens vs. Mouse-Driven Screens NEW

Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens
Due Week 2 and worth 100 points

The following resources may be helpful when completing this assignment.

• Norman, D. (2005). Human-centered design considered dangerous. 

Retrieved fromhttp://www.jnd.org/dn.mss/humancentered_desig.html

• Norman, D. (2007–2010). Activity-centered design: Why I like my Harmony remote control. Retrieved fromhttp://www.jnd.org/dn.mss/activitycentere.html.

• Gersh, J. R., McKneely, J. A., and Remington, R. W. (2005) Cognitive engineering: Understanding human interaction with complex systems. Johns Hopkins APL Technical Digest,26(4), 377–382. Also available athttp://www.jhuapl.edu/techdigest/TD/td2604/Gersh.pdf

Computer applications that run on desktop and laptop computers have, for a long time, been designed to be driven by dragging and clicking a mouse. With the introduction of tablet personal computers, the trend has shifted toward using touch-based screens. We now have access to touch-based TVs, touch-based monitors, and touch-based laptops. Touch and multi-touch devices provide end users with the ability to interact physically with an application much more naturally.
Imagine that you have been assigned the task of redesigning your company’s applications to run on all devices. Examine a multi-touch computer monitor and a mouse-driven computer monitor and think about how the end user interacts with an application running on each of these types of monitors.

Write a four to five (4-5) page paper in which you:

1. Compare and contrast the metaphors used in the design of applications that run on each type of monitor. Use Microsoft Visio, Microsoft PowerPoint, or any other modeling tool to create.

2. Differentiate between the interaction types and styles that apply to these monitors and applications running on them.

3. Describe the conceptual model employed in the design of these types. Describe the analogies and concepts these monitors expose to users, including the task-domain objects users manipulate on the screen.

4. Use at least three (3) quality resources in this assignment.Note: Wikipedia and similar Websites do not qualify as quality resources. You may use the resources above or others of your choosing.

Your assignment must follow these formatting requirements:

• Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.

• Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.

The specific course learning outcomes associated with this assignment are:

• Describe the relationship between the cognitive principles and their application to interfaces and products.

• Explain the conceptual terms for analyzing human interaction with affordance, conceptual models, and feedback.

• Explain the importance of user abilities and characteristics in the usability of products.

• Use technology and information resources to research issues in human-computer interaction.

• Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.

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CIS 375 Week 2 Discussion GPS Interaction and Cognitive Process NEW

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CIS 375 Week 2 Discussion GPS Interaction and Cognitive Process NEW

“GPS Interaction and Cognitive Process”  Please respond to the following:

•         Imagine that you have been asked to design a GPS product that will have voice recognition and Bluetooth capability. Discuss and conceptualize a user interaction model. Predict two (2) problems that may arise in GPS products with voice recognition and Bluetooth capability. Recommend solutions for each of these issues.

•         Attention is one of the six cognition processes. When attention is applied to a design, the goal is to make it easier for the end user to quickly locate where he / she should type information on the computer or mobile device screen. Compare and contrast how the Google search engine and theMicrosoft Bing search engine employ the attention cognition process. Provide your opinion as to which search engine better employs the attention cognition process and explain why.

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CIS 375 Week 3 Case Study 1 Using Technology as Experience Framework NEW

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CIS 375 Week 3 Case Study 1 Using Technology as Experience Framework NEW

Case Study 1: Using Technology as Experience Framework

Due Week 3 and worth 50 points

Download the case study titled, “Using the ‘Technology as Experience’ Framework,” from http://www.id-book.com/casestudy_5-1.php.

The user experience framework can help designers constrain and scope the user experience of a given system. The user experience framework also informs about the relationship between a conceptual model and a user’s understanding of it for past, current, and future systems. The case study actually consists of two studies. For this evaluation, consider the first one by Heather Collins on an online fundraising Website. She used primarily the sensory and compositional threads of the framework, leading to insights on how fundraising organizations can maximize their Websites to tell a compelling story to a potential donor that is balanced in content and emotion. Collins’ design combines elements of storytelling, appropriate emotional triggers, and a welcoming atmosphere to encourage potential donors to act by making a donation, volunteering their time, telling their friends, or attending a related event. Through this process, the donor can create a meaningful connection to a cause or problem directly impacting their community. The personal connection makes the online donation experience pleasurable for the user.

Write a two to three (2-3) page paper in which you:

1. Explain how the Web user interfaces help donors to make decisions.

2. Relate the emotional thread demonstrated in the case study to the emotional design model as discussed in Chapter 5 of the textbook.

3. Explain how the compositional thread is used in the case study.

4. Use the user experience framework to create five (5) product evaluation criteria using sensory and compositional threads.

Your assignment must follow these formatting requirements:

• Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.

• Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.

The specific course learning outcomes associated with this assignment are:

• Explain the characteristics of human-centered design methods.

• Create a product evaluation through a formal framework.

• Use technology and information resources to research issues in human-computer interaction.

• Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.

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CIS 375 Week 3 Discussion Social Media and Behavior Interaction NEW

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CIS 375 Week 3 Discussion Social Media and Behavior Interaction NEW

“Social Media and Behavior Interaction”  Please respond to the following:

•         Interacting and communicating with other people is part of daily life. This includes face-to-face conversations, conversations over the phone or other mobile devices, and conversations through social media. Read the article titled, “Is social media ruining our kids’ social skills?” Provide your opinion on the effect that texting and social media (i.e., Twitter, Snap Chat, Facebook, etc.) are having on individuals’ abilities to articulate a face-to-face conversation. Support your opinion with one (1) example from your personal experience or an incident in the media.

•         Emotional interaction is a behavioral reaction that is reflected by an individual’s feeling when interacting with technology. Examine the affect that the visceral design of a laptop has on an individual’s behavioral response compared to the affect that the visceral design of a smartphone has.

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CIS 375 Week 4 Discussion Graphical User Interface (GUI) and Drone Design NEW

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CIS 375 Week 4 Discussion Graphical User Interface (GUI) and Drone Design NEW

“Graphical User Interface (GUI) and Drone Design”  Please respond to the following:

•         GUIs play an important role on how an end-user interacts with an operating system. Describe an instance where you did not have an intuitive experience with a GUI. Recommend the key areas that could have been improved. If you have only had intuitive experiences with GUIs, explain what made the experience so great.

•         In recent years, the term drone, which is an unmanned aircraft that is remote controlled, has gained popularity among a variety of industries (e.g. agriculture, law enforcement). Speculate on the major ethical issues that may arise when drones fly over private property, pools, airports, etc. Next, suggest one (1) design safety feature that manufacturers should add to drones.

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CIS 375 Week 5 Assignment 2 Massively Multiplayer Online Role-Playing Games (MMORPGs) NEW

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CIS 375 Week 5 Assignment 2 Massively Multiplayer Online Role-Playing Games (MMORPGs) NEW

Assignment 2: Massively Multiplayer Online Role-Playing Games (MMORPGs)
Due Week 4 and worth 100 points

In a virtual world (VW) of massively multiplayer online role-playing games (MMORPGs), collaboration and communication are provided through the Internet between MMORPG-ready devices such as the Microsoft Xbox, and Sony PlayStation, and by using the Web browser. Gamers can play against other gamers without seeing the opponent face-to-face. Playing games this way has become a social phenomenon. For example, chess players can play against other chess players anywhere in the world at http://gameknot.com/ using a Web browser.

Write a four to five (4-5) page paper in which you:

1. Describe cognitive social phenomena that occur specifically to the context of the MMORPG that wouldn’t happen in a face-to-face chess game.

2. Compare and contrast the MMORPG interaction environment and a face-to-face environment where chess is being played on a real chessboard. Identify if the environment has an impact on the player’s ability to play chess.

3. List and describe the user interface guidelines that should apply to designing MMORPGs.

4. Use at least three (3) quality resources in this assignment.Note: Wikipedia and similar Websites do not qualify as quality resources.

Your assignment must follow these formatting requirements:

• Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.

• Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.

The specific course learning outcomes associated with this assignment are:

• Construct evaluation techniques to the user experience and system usability in the design process.

• Describe the differences in developing user interfaces for different application environments.

• Compare and contrast the various cognitive models.

• List the general principles used in the heuristic evaluation of a user interface design.

• Use technology and information resources to research issues in human-computer interaction.

• Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.

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CIS 375 Week 5 Discussion Data Gathering NEW

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CIS 375 Week 5 Discussion Data Gathering NEW

“Data Gathering”  Please respond to the following:

•         Online questionnaires enable companies to gather data from a large number of possible responders. For a web-based questionnaire, determine which response format would be the most effective. Provide a rationale for your response.

•         Companies use Web analytics to gather data and measure a Website’s design effectiveness among its users. Of the two (2) web analytic categories (on-site and off-site), speculate on which one (1) is more effective.

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CIS 375 Week 6 Discussion Data Analysis and Interaction Design NEW

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CIS 375 Week 6 Discussion Data Analysis and Interaction Design NEW

“Data Analysis and Interaction Design”  Please respond to the following:

·         The collection of usability data from consumers can come from a variety of format methods (i.e., a Website, text message, door-to-door, phone call, etc.). NVivo and Atlas are two (2) well-known data analysis tools described in the textbook. Determine which tool you prefer over the other and explain why.

·         There are key steps involved in product development before the design process can proceed. Explain the purpose of having user involvement and product goals before requirements can be established. Suggest the degree to which most users should be involved.

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CIS 375 Week 7 Assignment 3 Usability Evaluation NEW

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CIS 375 Week 7 Assignment 3 Usability Evaluation NEW

CIS 375 Week 7 Assignment 3 Usability Evaluation

Due Week 7 and worth 180 points

This assignment requires that you create a free SurveyMonkey® or QuestionPro online questionnaire account.

1.      Go to http://www.surveymonkey.com/ OR  http://questionpro.com/.

2.      Sign up for a free basic plan / account by following the instructions on the screen.

3.      Follow the instructions on how to create a simple survey.

In this assignment you will create an online questionnaire. Prepare as follows:

•         Read Activity 7.2 on page 239 of the textbook.

•         Create an online questionnaire using your account on SurveyMonkey® or QuestionPro, depending on which one you selected during the.

•         Insert the six (6) questions in your questionnaire. You may add additional questions if you wish.

•         Send an email to at least five (5) friends or participants and ask them to participate in the online questionnaire. Include the link to the online questionnaire in the email.

•         Give your participants a few days to complete the online questionnaire.

•         Use SurveyMonkey® or QuestionPro to analyze the collected data.

•         Download and save the report. You may take a screenshot if you wish.

•         Attach your report to your assignment paper.

Write a four to five (4-5) page paper in which you:

1.      Include the survey report.

2.      Describe the positive and negative aspects of creating and conducting an online questionnaire.

3.      Speculate on the reliability of the collected data.

4.      Recommend two (2) methods that you can use to validate the collected data.

5.      Based on your experience, describe the major challenges of using an online questionnaire Website.

6.      Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.

7.      Format your assignment according to the following formatting requirements:

a.       Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides.

b.      Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page is not included in the required page length.

c.       Include a reference page. Citations and references must follow APA format. The reference page is not included in the required page length.

The specific course learning outcomes associated with this assignment are:

•         Demonstrate the ability to select an appropriate user interface interaction style for a particular task.

•         Explain the different usability data-gathering techniques

•         Create a product evaluation through a formal framework.

•         Use technology and information resources to research issues in human-computer interaction.

•         Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.

Grading for this assignment will be based on answer quality, logic / organization of the paper, and language and writing skills, using this rubric.

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